The Stealth FPS You Love and Hate Project is a tactical first-person shooter video game where you play as a secret agent with the task of finding information about stolen explosions. Developed by Innerloop Studios and published in the early 2000s by Eidos Interactive, the game is also known as Project: I’m Going In and features a stealth mission reminiscent of the Metal Gear Solid series. It created a sequel titled Covert Strike.
The dangerous life of the project follows the story of Agent Jones, who was ordered to arrest Josef Priboi for information on the missing nuclear chief. You play at the mission level in different locations where you have to complete a quest to get to the current Pribois hometown. It will open once you complete the previous mission. Anya follows Jones through the eararmold, which gives her purpose by showing her the field; (function () {(‘review-app-page-desktop’);}); You start with 4 weapons: a combat knife and three different weapons. You also have binoculars and a map with your progress logs and goals. To get more items such as ammunition, grenades, and meds, you need to explore the current location but their weapons and ammunition can easily be looted by the enemy that is destroyed when they are out. Therefore, it is necessary to be patient and eliminate all hostile NPCs to safeguard personal safety. The game emphasizes style, as there are cameras and alarms. You can hack the security building to turn off the camera for a few minutes, but it has a hidden timer, so it’s recommended to destroy it whenever you can. Alarms can also be turned off with buttons spread throughout the site, but they will ring again if the enemy is warned enough. Unfortunately, they tend to miss your presence; Prepare for your disappointment. Weak enemy AI is one of the biggest weaknesses in the game. They have a limited range of viewpoints and when you shoot someone with a gun without sound, they usually do not hear it and may not even see a corpse if they are far enough. Alarms will not attack all enemies, though this limitation may be due to the lack of gambling with a deadly elimination method that will do nothing; Another problem in the game is the lack of a complete rescue system. There is no checkpoint to charge you in the middle of the mission. If you die, the mission fails and you go back to the beginning, all progress is lost and most missions take a long time. It doesn’t help that you can’t eliminate the enemy without making a noise, so this only frustrates the game. The last problem is the lack of multi-player mode, though not as important in the game. But it’s still frustrating to see that the shooting game adopts a stealth tactical mechanism and doesn’t allow players to interact or compete like other shooting games of their generation. : Covert Strike gains this courage and the ability to save precisely because fans want to set a benchmark for stealth games in the future. But the lack of key features and overall boring AI programming in response to player actions made for an inexperienced experiencesatisfying, but surprisingly, it is still a popular and nostalgic piece of nostalgia among fans of childhood stealth shooters.